SceneThere Tutorial

Good reasons for using SceneThere


Make reliable VR-demos without any technical problems

Using SceneThere you always have your content on the device, and don’t need to use WiFi. No more lags from streaming, and thanks to our gazing interface you don’t need to use any controllers, which is good if you want to make quick demos. Also, no need to press buttons on the headset, because the viewer can do all of that from inside by simply gazing, which is easy and clear to understand

Add Interactivity to make viewer interested

VR & 360-videos are very well suited for interaction. SceneThere makes it very easy to add interactive elements to your 360-videos and create new narratives which the viewer has a chance to explore in his own pace. This is also ideal for educational content, and choose your own “adventure”-like narratives

High Quality playback

A native app means that playback will be smoother, and that you can be sure that your content will be presented in the optimal way for the device you demo on.

Easy to update & add more content

Add and distribute new content to your VR-app by simple drag n drop from the webpage. No need to build or distribute a new app

1. Choose a template


Displays up to 8 videos or stills in a menu.

Good for presenting a number of clips where the viewer can choose which interests him most


Playlist is a sequence of videos. The viewer can step back and forward between the videos.

Good for tutorials or stories with chapters


Tours are 360 material linked together with hotspots. Gazing on a hotspot takes you there.

Tours are great to show a place, to construct interactive narratives such as “choose your own adventure”

Create a gallery

1: Drag 360 videos or 360 stills into webpage. They will be transcoded into the right format for both VR & web

2: Give your gallery a name, welcome text and add some captions to each video

3: If you have a pro license you can also replace the SceneThere logo & background panorma with your own logo & panorama. Logo should be in PNG-format, and does support transparency.

4: Choose a handle for accessing your gallery in VR. Your handle will also be used for the web-version of the gallery:[handle]

View your gallery

1: Download the SceneThere app onto your VR-headset by searching on SceneThere in the app store. To see if your VR headset is supported, check out


2: Type in the handle of your app by gazing, 2 or tapping on the side of the gearVR headset

if you want to try it, you can try adding handles such as:




3: By replacing logo & panoramic background you can create your own branded experience.

Once inside the gallery there is no way to be distracted or get lost in other galleries, as the link back to the main menu is removed. This is to create a fail safe demo mode.

Adding & Updating Content

Any updates you do on the web will be directly reflected in VR. No need to build a new application, and wait for it to be released. But if you want to publish it as a stand alone application with your own developer account this is also possible.

Workign with Voiceovers

You can upload voiceovers to your tours and control how you want the voiceover to be played back while the viewer is navigating between spots.

One way this can be used is to have an interview layered on top of a group of 360-shots, so that the viewer will get a linear story while still navigating around inside a certain location. This could for example be very well used when you’ve shot a number of shots inside a building. You can then have a description of that building added as a voiceover on all of those shots. The point of playback is saved so that if the viewer exits the spot to another building, and then comes back, the interview will keep playing when the viewer comes back inside. This is a very natural way of telling a story while still giving the user a chance to explore

Generate Tours from GPS

With the Tour Maker app on your phone you can record the locations you are filming at, and automatically generate an interactive tour from your phone